Land of Celebration and Bells

peacemaker33:

thepageofhopes:

Ok, so I know the aspect part was really confusing. From the moment I had the idea to do this test, aspect was the most confusing and hardest to truly pin down. I’m still seeing things I would want to change. (Immediately after this started to get popular I wanted to switch Rage to Aggressiveness and turn tension into some electricity based power. But I guess it’s too late now.) But, I’ll do my best to clear up a few things.

First, I really don’t like the names the test site gives a lot of the 16 factors. When designing the aspects, I actually used the wikipedia entry, and that explains the 16 factors really well. http://en.wikipedia.org/wiki/16_Personality_Factors

It answers the question of why having ‘Paranoia’ is considered a good thing- In the wikipedia entry, Paranoia is Vigilance. Keys is all about finding secrets, and to find secrets,you must be vigilant and not take anything at face value.

Introversion is called Privateness and focuses not on being introverted, but being shrewd and good at introspection. Doom is Apprehension rather than Anxiety, which sounds a whole lot better and more open to being useful than Anxiety. 

On the subject of those who are Rage and Doom because Tension/Anxiety was their lowest:

Here’s where, at least for Doom, the wikipedia names for the types work much better.

Not having much Tension/Apprehension is a double-edged sword. Being completely laid back doesn’t get much done, and not having any apprehension means leaping into things that might cause big problems later. For these, you are not only utilizing your LACK of Tension/Apprehension, you also have to learn to grow some of it. 

Yes, I know, confusing.

On the subject of powers that Keys/Zen/Form/Blaze players have:

Form is essentially alchemy from Full Metal Alchemist. Their domain is Matter and Manipulation- they start with the ability to do all forms of alchemy as long as the Form symbol is involved. They have to know components- and that is what they learn as they level up the ladder. They start to intuitively know components. Eventually they get the ability to create matter, and if they choose to go God Tier, the ability to do alchemy without needing to use the symbol. Since, ya know, it’s on their body. 

Keys Player’s domain is Secrets and Discovery. They are the treasure hunters and the explorers who learn to intuitively know where secrets lie- including those in the mind and heart. They are also good at storing secrets away, and can eventually lock away secrets so that no one can get to them. 

Zen player’s domain is Tranquility and Balance. They gain powers to even things out, to pass judgement onto enemies, and to balance out disputes between others. They are also, like void players, about unlocking their full potential, mind and body.

And finally, Blaze players control Fire, as well as gain powers in motivating others, since their domain is Drive and Passion. 

There’s some food pr thought :). Hope that clears some things up!

Thanks I got Mage of Time o3o now i can call myself that and get others so confused WHOO 8D

Reblogging this because no one saw it the first time around. 

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    Hope (enneagram type 2w3 level 4, 16 factors results). I’m actually happy with...one, and...
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